Rewards and the Shelf
She fetches whatever you buy yourself.
Your rewards store
Your rewards store holds the things you promised yourself, priced in your own Points or in real money from your reward budget. She serves that list and never competes with it.
The sheet is never priced in Points, and Points never turn into Coins. Building the companion up costs you nothing you could have spent on yourself.
She fetches what you buy
Buy a reward and she runs off screen, comes back carrying it, and the Ledger writes the moment down by name.
Luna brought you: Coffee at the good place.
Fifteen seconds of ritual separates buying something with imaginary points from collecting something you earned.
Not yet She does not fetch anything yet. Redeeming still pays the Coins below.
Taking a reward pays Coins
Taking a reward pays 5 Coins. A money-priced one pays 15.
Most reward systems pay for finishing things and pay nothing for looking after yourself afterward. That is backwards if collecting was ever the point. Five Coins is not a bribe. It is an acknowledgement, and it writes the moment into the Ledger where you can see how often you really do take what you earned.
Once a week the Sunday card mentions it in a single line: you have enough for three rewards in your store. No badge, no notification.
A shelf fills with what you took
Every reward you take leaves a permanent object on a shelf in the room, and the object wears the icon and color you picked for it.
Not yet The Shelf is not in the room yet.
- Objects never disappear. A reward from March is still there in December.
- The shelf runs onto a scrollable back wall before it ever fills up.
- Tap an object for the reward name and the date you took it.
- Hold one and she offers to add it again. A reward you liked enough to keep on a shelf is one you want to earn twice.
A money-priced reward pays 15 Coins
Your reward budget is real money, funded by the income activities you log, and it buys the money-priced rewards in your own store.
Taking one leaves a distinct object on the Shelf. The object matters more than the Coins, because it is permanent and it names the specific thing you bought yourself.
A milestone reward fires on a count you set
You write it as when I hit 50 workouts, I get the new shoes. Those surface in two places they never used to appear.
- A locked row names both when the zone holding it back also feeds a milestone reward: nine more Health completions will unlock Health 7, and your Massage reward at 50.
- The Daily Set jumps anything feeding a milestone reward to the front, and the slot wears that reward's icon.
Nothing here is invented. The app is reminding you of a prize you set yourself and telling you how close it sits.
Forfeiting a consequence costs Coins
A consequence is a reward item you marked as one.
| What happens | Detail |
|---|---|
| Coins come off | A tenth of the item's Point cost, never under 5 and never over 50 |
| One lamp in the room dims | Your next completion turns it back on |
| A neutral Ledger line | Consequence: skipped the gym. 15 Coins. |
That is all of it. No red text, no sad animation, no notification, nothing framing it as letting anyone down. You set the consequence yourself. You do not need the app prosecuting it.