LifeNotes Companion
Companion Guide Reference Store and prices

Store and prices

Money buys width and never depth.

Keys are the only thing for sale. What a Key opens is always width: another character, another set of looks, another room, another form. Depth runs on Coins, and Coins run on work.

A single Key costs 0.99

Bundles bring the per-Key cost down further.

What you getPricePer Key
1 Key0.990.99
3 Keys2.490.83
10 Keys6.990.70

Prices are set per country. What you see is a local figure, not a raw conversion. Keys never expire, and one you bought today opens anything unlockable, now or in two years.

The starter pack sells once per account

It holds one Key, one set of looks and a decor bundle for 2.99.

You will see it in two places and nowhere else: one dismissible dashboard card that stays dismissed, and the store page. It never interrupts a launch, and it never returns wearing a countdown.

Pro gained two things

She changed nothing that Pro already covered.

  • A few exclusive characters that are never sold individually.
  • Renaming Coins and Keys to any preset name.

Everything Pro already covered stays put: limits, themes, the vault, the advanced timer, PDF export, encrypted cloud backups, and the rest. Characters are a side dish here, not the reason to subscribe.

Founder packs fund a character that does not exist yet

Founder packs at 25, 50, and 100 fund the next character being drawn, one nobody can unlock yet because it does not exist.

Buy in early and you get that character free on release, plus permanent founder credit. Every other purchase here buys something that already exists. This one pays for something to be made.

This list never gets shorter

Nothing on it moves to the store later.

  • Coins are not sold at any price or in any bundle.
  • Row levels and zone levels both come from what you actually did.
  • Bond level comes from care.
  • Traits, trophies and keepsakes cannot be bought, gifted or transferred.
  • Streak protection stops at two Coin-bought charges a month.
  • Daily Set rerolls stop at the free one.

The store keeps none of the usual habits

Game stores have a set of habits. This one has none of them.

  • No struck-through price appears, because nothing here is discounted against a price that never existed.
  • No countdown offer runs, since nothing permanently available gets dressed up as ending soon.
  • No launch interstitial fires before you reach the app.
  • No loot boxes are sold, because every purchase says exactly what is in it and you pick what a Key opens.
  • No paid randomness of any kind is on sale, which covers paid taps, paid rerolls and buying a better chance at a find.