LifeNotes Companion
Companion Guide Start here A day with her

A day with her

A whole visit takes ninety seconds.

A full visit runs ninety seconds and ends on a button that puts you back in your dashboard. Every step pays something. Every step finishes.

One visit covers the whole loop

Here is the loop end to end. Steps two through six each hand you something.

  1. Open the app. The dashboard card shows today's Daily Set and whatever the Workshop gathered overnight.
  2. Collect the bucket. One tap.
  3. Read the Daily Set. Three items off your own list. Often one is already ticked.
  4. Feed her, play with her, pat her. Three taps. Your completions paid for the treats.
  5. Fill the Play Meter if you have a fill left today.
  6. Buy something. Early on you almost always can.
  7. Hit Today and go do what you opened the app for.
Step seven is part of the design The Today button on the wallet card drops you straight into your dashboard. The last thing the app should do is hand you back your own work.

The Workshop ripens while the app is shut

The amount stays small on purpose.

The Workshop gathers Coins at a rate pinned to how much you have actually been doing this past week. The bucket runs for twelve hours and then holds. Check twice a day and you have taken everything there was. Check twenty times and nineteen of those visits find an empty bucket, with no countdown anywhere telling you when to come back.

Because the rate follows your last seven days, a week off drops it toward zero on its own. The Workshop cannot carry you while you are doing nothing.

A week has somewhere to put a bad day

The week exists so a bad day has somewhere to go. Every weekly target asks for five days out of seven.

  • Five Daily Sets in a calendar week pays 40 Coins. Two rough days still leave that within reach.
  • A Sunday card breaks down your Coins by source, names the zones that moved, and says in one line which zone slipped furthest.
  • Shield charges come back if your Discipline row allows more.

A card on the first sums the month up

On the first, one dismissible card sums up the month behind you. It is a record, not a scoreboard, and it never carries an offer.

  • Coins earned last month, by source
  • Zones that moved, up or down, one line each
  • Traits she picked up or let go quiet
  • Trophies earned
  • Your keepsake, if you were active fifteen days or more, with the count either way

No season, no pass, nothing that expires. What you earn in March is still yours in December.

She sends one message a day at most

She sends one notification a day at the very most, and it has to name something real.

What you will seeWhat you will never see
Two of three on today's set. The last one is the 20 minute walk.Luna misses you.
Luna's bowl is empty and you have three tasks banked.Your streak is in danger.

It only fires when something is genuinely undone. It follows your existing reminder settings, keeps out of the sleep window, and stays quiet if you have notifications minimized.

Familiar mechanics are missing here

You have met all four of these elsewhere.

  • No login streak runs here, since opening an app is not an achievement.
  • No daily spin exists, because a random draw would teach you the reward has nothing to do with the work.
  • No watch-to-double appears anywhere, and no payout goes up by watching anything.
  • No dashboard countdown ever starts, because a countdown is an appointment you never agreed to.