Glossary
Every term in the app gets one plain definition.
Every term she uses gets one definition. Each entry links to the page that covers it properly.
Every term fits in three sentences
Entries run alphabetically. Anything needing more than three sentences has a page of its own.
Bond level Care and bond
How close you are to your companion, raised by feeding, playing, and patting. It belongs to you rather than to any one animal, and it unlocks the Collar slot, the Form slot, and each household place.
Coins Coins
The everyday currency, earned from things you finish and spent on her sheet, her looks, and her room. Coins cannot be bought and never convert to or from Points.
Companion Sheet The Companion Sheet
Her main screen, holding the rows you level, the slots you dress, the stat block, and the Ledger.
Completion day Levels and curves
Any day you completed something in a given life zone. Zone levels count days, not completions, which is why four habits in one zone on one day counts once.
Daily Set The Daily Set
Three items picked from your own habits and tasks each morning. Finishing all three pays 10 Coins on top of what the items already pay.
Find The Play Meter
A small chance on every Play Meter tap of turning up a decor token or a Coin bonus. The pool is viewable in full and cannot be bought or boosted.
Focus Ladder The Focus Ladder
Four rungs at 10, 25, 50, and 90 focus minutes, paying 3, 5, 8, and 12 Coins. It resets daily and only counts sessions you finished.
Form Slots and looks
A different version of a companion, unlocked at bond 12 and bought with a Key. A form is a slot you choose, which means her appearance never changes without asking.
Grace Streaks and shields
The number of missed days a habit tolerates before its streak shaves, growing from 2 days to 5 as the habit gets older.
Household Household and rooms
Up to four companions sharing one bond level and one set of gauges. One bowl, one play session, one pat, and everybody reacts.
Keepsake Trophies and keepsakes
A small dated object added on the first of the month, if you were active on fifteen days or more of the month before. It cannot be bought at any price.
Keys Keys
The unlock token. One Key opens one character, set of looks, room, or form. Keys come from buying them, from rare milestones, and from the one-time rewards, and never from grinding.
Ledger The Ledger
The third tab on her sheet, listing every Coin, Key, level, and unlock next to the real thing that earned it.
Life zone Levels and curves
One of your life areas, seven by default and yours to add, rename, recolor, or archive. Its level comes from dated habit completions and sets the ceiling on the matching row.
Momentum Coins
The habit multiplier you already have, running from 1.0 to 2.5 as a habit gets consistent. Habits pay three Coins times momentum, rounded down.
Passive earning The Workshop
The Workshop and the Play Meter together, held to a fifth of what you have been earning from real work over the last seven days.
Play Meter The Play Meter
A bar under her that fills one notch per tap and pays 2 Coins when full, three times a day. After that she keeps playing and stops paying.
Points Coins
The counter you already had, spent in your own rewards store. The companion never spends, converts, or competes for Points.
Rank Levels and curves
Lifetime Points at 500 per rank, Novice through Legend, on your profile. Unchanged by the companion.
Rewards store Rewards and the Shelf
Your own list of things you promised yourself, priced in Points or in real money from your reward budget. She fetches whatever you buy from it.
Room Household and rooms
Where she lives, holding her backdrop, bed, bowl, decor, trophies, keepsakes, and the Shelf. Drag to arrange.
Row The seven rows
A buyable line on her sheet, one per life zone, ten levels each. A row stops at the level its matching zone allows.
Shelf Rewards and the Shelf
A permanent object in her room for every reward you have taken, using the icon and color you picked for that reward.
Shield charge Streaks and shields
Covers one missed scheduled day on one habit without the streak shaving. It costs 150 Coins, has to be armed in advance, and is capped at two purchases a month plus whatever Discipline allows.
Slot Slots and looks
A place on the loadout grid, eight in all: Companion, Form, Collar, Hat, Toy, Bowl, Bed, and Backdrop. Each holds one item with five tiers.
Soft limit Coins
The 120 Coin daily mark. Nothing is blocked past it and everything still pays, at a quarter rate.
Trait Traits
A behavior she picks up from a life zone you keep strong, appearing in her idle animations with a matching object in the room. It goes dormant if the zone falls off and is never removed.
Trophy Trophies and keepsakes
A permanent room object for a named milestone, carrying the name of the habit or goal that earned it.
Workshop The Workshop
Coins gathering while the app is closed, at a fifth of your weekly average, in a bucket that fills for twelve hours and stops.