LifeNotes Companion
Companion Guide Reference Every number

Every number

Every rate and price lives here beside a calculator for your own day.

Every value in one place. The calculator at the top runs the app's own rules, tapering and limits included. Whatever you work out here is what you would actually see.

Build your own day

Set the sliders to a day you recognize. Push tasks past twelve, or close a goal and a project on top of a full day, and watch the limits bite.

One day with every limit applied

Your trailing average is what you have been earning across the last week. It decides how much passive earning is allowed.

Tasks finished6
Habits kept3
Habit momentum1.4×
Focus minutes25
Checklist items0
Tracker steps logged0
Challenge days0
Daily Set finishedyes
Goals closed0
Projects closed0
Your trailing 7 day average40

Every rate sits in one table

Momentum is the habit multiplier you already have, and it runs from 1.0 to 2.5. Habits pay three Coins times momentum, rounded down.

What you didCoinsLimit
Finished a task21 each after the 8th, nothing after the 12th
Kept a habit3 × momentumnone of its own
Ticked a checklist item15 a day
Finished a 25 minute focus block5completed sessions only
Logged a tracker step16 a day
Completed a challenge day8as the challenge allows
Closed a goal25
Closed a project40
Finished the Daily Set10once a day
Reached Focus Ladder rungs3, 5, 8, 12at 10, 25, 50, 90 minutes
Took a reward5per reward
Took a money-priced reward15per reward
Five Daily Sets in a week40once a week
Collected the Workshopa fifth of your average, per daybucket holds 12 hours
Filled the Play Meter23 fills a day

Two limits sit over that table. A soft 120 a day drops everything past it to a quarter rate, and passive earning from the Workshop and the Play Meter together stops at a fifth of what your real work has been paying.

Row levels go deep and decor goes wide

Everything on this page is either cosmetic or affects her alone.

PurchasePriceTo own all of it
Row levels25, then 20 more per level, to 2058,050
Slot unlocksHat 300, Bowl 300, Bed 450, Backdrop 6001,650
Slot tiers20, 30, 40, 50, 60 per slot1,600
Room objects60 to 200 each, 24 of them2,640
Shield charges150, two a month at mostongoing
Everything14,000

Priced level by level, a full row comes to 1,150 Coins.

Level12345678910
Coins25456585105125145165185205

Keys arrive three ways

One Key opens one character, set of looks, room, or form. Keys carry no Coin price.

SourceKeysHow often
A habit reaches 66 days1once per habit
A habit reaches 365 days3once per habit
Every tenth goal closed1repeats
Every hundredth challenge day1repeats
A companion reaches bond 121once per companion
One-time rewards9once ever, across ten steps
Bought1, 3, or 100.99, 2.49, 6.99

Three or four habits that stick, plus goals closing at a normal rate, earns six or twelve Keys in a first year against twenty things to unlock.

Example days show the limits at work

All four assume habit momentum at 1.4 and a trailing average of 40 Coins, which allows 8 Coins of passive earning.

DayWhat you didFrom workPassiveTotal
Light2 tasks, 1 habit8816
Normal6 tasks, 3 habits, 25 focus minutes, the set done47855
Strong10 tasks, 4 habits at 1.8, 75 focus minutes, 3 tracker steps, the set done82890
MilestoneThe strong day, plus a goal and a project closed1278135

The milestone day earned 147 from work before the limit. The 27 above 120 paid at a quarter, which brings the total to 127. A milestone day still lands as a milestone.

A month pays 1,650 Coins

A week of four normal days, two light ones and one strong one, plus the weekly bonus for clearing five sets, gets there.

(4 × 55) + (2 × 16) + 90 + 40 = 382 Coins a week

1,650 a month, of which 240 is passive and 1,410 is work. Set that against 14,000 Coins of things to buy and a steady pace clears the catalogue in eight and a half months.

Year one adds row levels month by month

Row levels below are the total across all seven. The pace assumes zones strong enough that the caps stay out of the way.

MonthRow levels ownedAlsoWhat it feels like
112 to 16First slot unlockedSomething to buy most visits
226 to 32Hat and Bowl, first traits appearingShe starts looking chosen
340 to 46Bond 12: a second companion, a form, and a KeyThe biggest single week of the year
4 to 652 to 62Bed, Backdrop, a second room, decorThe room becomes a place
7 to 965 to 70Trophies collecting, some rows waiting on zonesYour weak zones become the thing in the way
10 to 12decor and tiersA keepsake shelf a year longThe long-run collectables carry it