Every number
Every rate and price lives here beside a calculator for your own day.
Every value in one place. The calculator at the top runs the app's own rules, tapering and limits included. Whatever you work out here is what you would actually see.
Build your own day
Set the sliders to a day you recognize. Push tasks past twelve, or close a goal and a project on top of a full day, and watch the limits bite.
Your trailing average is what you have been earning across the last week. It decides how much passive earning is allowed.
Every rate sits in one table
Momentum is the habit multiplier you already have, and it runs from 1.0 to 2.5. Habits pay three Coins times momentum, rounded down.
| What you did | Coins | Limit |
|---|---|---|
| Finished a task | 2 | 1 each after the 8th, nothing after the 12th |
| Kept a habit | 3 × momentum | none of its own |
| Ticked a checklist item | 1 | 5 a day |
| Finished a 25 minute focus block | 5 | completed sessions only |
| Logged a tracker step | 1 | 6 a day |
| Completed a challenge day | 8 | as the challenge allows |
| Closed a goal | 25 | |
| Closed a project | 40 | |
| Finished the Daily Set | 10 | once a day |
| Reached Focus Ladder rungs | 3, 5, 8, 12 | at 10, 25, 50, 90 minutes |
| Took a reward | 5 | per reward |
| Took a money-priced reward | 15 | per reward |
| Five Daily Sets in a week | 40 | once a week |
| Collected the Workshop | a fifth of your average, per day | bucket holds 12 hours |
| Filled the Play Meter | 2 | 3 fills a day |
Two limits sit over that table. A soft 120 a day drops everything past it to a quarter rate, and passive earning from the Workshop and the Play Meter together stops at a fifth of what your real work has been paying.
Row levels go deep and decor goes wide
Everything on this page is either cosmetic or affects her alone.
| Purchase | Price | To own all of it |
|---|---|---|
| Row levels | 25, then 20 more per level, to 205 | 8,050 |
| Slot unlocks | Hat 300, Bowl 300, Bed 450, Backdrop 600 | 1,650 |
| Slot tiers | 20, 30, 40, 50, 60 per slot | 1,600 |
| Room objects | 60 to 200 each, 24 of them | 2,640 |
| Shield charges | 150, two a month at most | ongoing |
| Everything | 14,000 | |
Priced level by level, a full row comes to 1,150 Coins.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Coins | 25 | 45 | 65 | 85 | 105 | 125 | 145 | 165 | 185 | 205 |
Keys arrive three ways
One Key opens one character, set of looks, room, or form. Keys carry no Coin price.
| Source | Keys | How often |
|---|---|---|
| A habit reaches 66 days | 1 | once per habit |
| A habit reaches 365 days | 3 | once per habit |
| Every tenth goal closed | 1 | repeats |
| Every hundredth challenge day | 1 | repeats |
| A companion reaches bond 12 | 1 | once per companion |
| One-time rewards | 9 | once ever, across ten steps |
| Bought | 1, 3, or 10 | 0.99, 2.49, 6.99 |
Three or four habits that stick, plus goals closing at a normal rate, earns six or twelve Keys in a first year against twenty things to unlock.
Example days show the limits at work
All four assume habit momentum at 1.4 and a trailing average of 40 Coins, which allows 8 Coins of passive earning.
| Day | What you did | From work | Passive | Total |
|---|---|---|---|---|
| Light | 2 tasks, 1 habit | 8 | 8 | 16 |
| Normal | 6 tasks, 3 habits, 25 focus minutes, the set done | 47 | 8 | 55 |
| Strong | 10 tasks, 4 habits at 1.8, 75 focus minutes, 3 tracker steps, the set done | 82 | 8 | 90 |
| Milestone | The strong day, plus a goal and a project closed | 127 | 8 | 135 |
The milestone day earned 147 from work before the limit. The 27 above 120 paid at a quarter, which brings the total to 127. A milestone day still lands as a milestone.
A month pays 1,650 Coins
A week of four normal days, two light ones and one strong one, plus the weekly bonus for clearing five sets, gets there.
(4 × 55) + (2 × 16) + 90 + 40 = 382 Coins a week
1,650 a month, of which 240 is passive and 1,410 is work. Set that against 14,000 Coins of things to buy and a steady pace clears the catalogue in eight and a half months.
Year one adds row levels month by month
Row levels below are the total across all seven. The pace assumes zones strong enough that the caps stay out of the way.
| Month | Row levels owned | Also | What it feels like |
|---|---|---|---|
| 1 | 12 to 16 | First slot unlocked | Something to buy most visits |
| 2 | 26 to 32 | Hat and Bowl, first traits appearing | She starts looking chosen |
| 3 | 40 to 46 | Bond 12: a second companion, a form, and a Key | The biggest single week of the year |
| 4 to 6 | 52 to 62 | Bed, Backdrop, a second room, decor | The room becomes a place |
| 7 to 9 | 65 to 70 | Trophies collecting, some rows waiting on zones | Your weak zones become the thing in the way |
| 10 to 12 | decor and tiers | A keepsake shelf a year long | The long-run collectables carry it |