Care and bond
Three taps feed her bond, and bond opens things.
Feed, play, pat
Feed her, play with her, pat her. Fifteen seconds covers all three, and they are the same three taps as always.
Care feeds bond experience and stops there. Pay Coins for a button you can tap whenever you like and the button becomes the job, with the rest of the app reduced to scenery.
Your completions bank the treats
Finish things and the supply fills, treats buy care, care lifts bond, and bond lifts the bonus on every Point award that follows.
A week of real work funds a week of care without you noticing. A week of nothing leaves the bowl empty.
Bond opens things at four levels
Bond belongs to you, not to any one animal. It carries across the whole household.
| Bond level | Unlocks | Roughly when |
|---|---|---|
| 3 | The Collar slot | First week |
| 12 | The Form slot, a second household place, and one Key | Month three |
| 20 | A third household place | Month nine |
| 28 | A fourth household place | Month fifteen |
Bond 12 is the biggest week of a first year, with three unlocks landing together. The levels page has the full curve.
Every level adds 1% to Point awards
Every bond level adds 1% to every Point award until the total reaches 20%. This is the one place the companion pays back into the rest of the app, and it covers everything that pays Points.
She leaves only after three empty days
Hunger and happiness drift down slowly, and a high Health row slows the drift further. Both gauges have to sit empty for three full days before she leaves, and a window follows in which she comes back.
None of this got harsher when she arrived. Coins stay, row levels stay, slots stay.
One bowl reaches the whole household
A household shares one set of gauges, which keeps four companions at the same fifteen seconds as one, because one bowl, one play session and one pat reach all of them.
The household page covers who can join and when.