Coins
Every Coin traces back to something you finished.
Coins are the everyday currency. Every single one traces back to something you finished, and they buy nothing outside her sheet and her room.
Earn, hold, spend
Work on the left, wallet in the middle, purchases on the right.
Both limits live in the middle column and reset on your local calendar day.
Past 120 in a day everything still pays, at a quarter rate.
Every source carries its own limit
Momentum is the habit multiplier you already have. It climbs from 1.0 to 2.5 as a habit gets consistent. A habit at the top of that range pays seven Coins where a shaky one pays three.
| What you did | Coins | Limit |
|---|---|---|
| Finished a task | 2 | 1 each after the 8th, nothing after the 12th, per day |
| Kept a habit | 3 × momentum | no limit beyond the daily one |
| Ticked a checklist item | 1 | 5 a day |
| Finished a 25 minute focus block | 5 | completed sessions only |
| Hit a tracker target | 1 per step | 6 a day |
| Completed a challenge day | 8 | as the challenge allows |
| Closed a goal | 25 | |
| Closed a project | 40 | |
| Finished all three Daily Set slots | 10 | once a day |
| Reached a Focus Ladder rung | 3, 5, 8, 12 | at 10, 25, 50, 90 focus minutes |
| Took a reward from your store | 5 | per reward |
| Took a money-priced reward | 15 | per reward |
| Finished five Daily Sets in a week | 40 | once a week |
| Collected the Workshop | varies | bucket fills for 12 hours |
| Filled the Play Meter | 2 | 3 fills a day |
Showing up earns nothing
Four things earn you zero, and none of them are an oversight.
- Opening the app pays nothing, because showing up is not work.
- Writing a note or setting a reminder pays nothing, since neither has a finish line.
- A daily login streak is not something she keeps.
- Feeding, playing and patting feed bond instead, because paying Coins for a button you can tap on demand turns the button into the job.
Only one limit can stop a purchase
A day runs into four limits, and only the last of them actually blocks anything.
- The soft limit of 120 blocks nothing when you cross it. Everything past it pays a quarter, which still leaves a huge day ahead of a normal one.
- Task tapering pays two Coins each to the eighth task, one each to the twelfth and zero after, which is why ten real tasks out-earn twenty invented ones.
- Passive earning holds to a fifth, because the Workshop and the Play Meter together stop at 20% of what your real work has been paying across the last seven days.
- Your life zones cap every row, because no Coin balance pushes a row past what its zone allows. See locked rows.
Coins reach her sheet and nothing else
Everything on this list is either cosmetic or affects her alone. No purchase reaches your tasks, habits, notes, or Points.
| Purchase | Price | To own all of it |
|---|---|---|
| Row levels | 25 for level 1, then 20 more per level to 205 | 1,150 per row, 8,050 for seven |
| Slot unlocks | Hat 300, Bowl 300, Bed 450, Backdrop 600 | 1,650 |
| Slot tiers | 20, 30, 40, 50, 60 for tiers 1 to 5 | 200 per slot, 1,600 for eight |
| Room objects | 60 to 200 each, 24 to collect | 2,640 |
| Shield charges | 150 each, two a month at most | ongoing |
That comes to 14,000 Coins of things to buy. A steady pace clears it in eight and a half months, and the long-run collectables take over from there.
Unticking takes the Coins back
It works exactly the way it already does with Points. Tick, untick, tick again and you have earned nothing.
Two edges fall in your favor. Set and weekly bonuses stay paid even if you untick an item later, and an award paid at the quarter rate comes back at full value once the day's totals have shifted. Your balance never drops below zero.
Coins are not for sale
You cannot buy Coins at any price, in any bundle, or later on. Her sheet records what you did, and a credit card has nothing to add to that record.
Money buys width: another character, another set of looks, another room. All three run on Keys, and the prices page puts everything for sale in one table.